Hello GrayBardGaming !
Thank you so much for your comment !
Your first feedback point : we thought about it A LOT. Should we be able to skip the time between the wave ?
At first the game was just fighting wave after wave and we triggered them. But it felt a bit "claustrophobic" just turning around M.ark fighting.
So we came out with the idea of deckbuilding with ennemies camps around so we created a whole map. And we added a timing to explore before the next wave comes.
But now, it is very difficult to find the right balance between exploration and fun. Short timing, or long timing ? Should we be able to skip it if we don't need the exploration ? Thank your for your feedback we will decide something out of that.
We corrected the lenght of the flamethrower !
The gun actually fires from quite far... no ? The projectile does disapear after 30 meters but it is not meleeish ? Maybe we will add a bit of range then.
thank you again !
Viewing post in Kritter jam comments
The gun fires far, but for some reason the bullets didn't appear to connect until the enemy was right on top of me... unless that was a skill thing, and I just sucked LOL It may have been me, but it looked like I was hitting enemies from a distance, and it was going right through them. Not sure. I loved the flame thrower, though. Really enjoyed your game!