Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hello GrayBardGaming !
Thank you so much for your comment !

Your first feedback point :  we thought about it A LOT. Should we be able to skip the time between the wave ?
At first the game was just fighting wave after wave and we triggered them. But it felt a bit "claustrophobic" just turning around M.ark fighting.
So we came out with the idea of deckbuilding with ennemies camps around so we created a whole map. And we added a timing to explore before the next wave comes.
But now, it is very difficult to find the right balance between exploration and fun. Short timing, or long timing ? Should we be able to skip it if we don't need the exploration ? Thank your for your feedback we will decide something out of that.
We corrected the lenght of the flamethrower !
The gun actually fires from quite far... no ? The projectile does disapear after 30 meters but it is not meleeish ? Maybe we will add a bit of range then.

thank you again !


(+1)

The gun fires far, but for some reason the bullets didn't appear to connect until the enemy was right on top of me... unless that was a skill thing, and I just sucked LOL It may have been me, but it looked like I was hitting enemies from a distance, and it was going right through them. Not sure. I loved the flame thrower, though. Really enjoyed your game!