Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi! Thanks for playing and the detailed feedback. 

Leprechaun - yes, will either get nerfed or be a stage 2 boss. There will be more boss options in the future so he might also sometimes be replaced

Brief enemy descriptions on the map are a great idea which I'll probably implement.

I agree that health drops are inconsistent, one of my items on to-do is evening out the money/health distribution on the world map.

Not sure about Pachinko being bugged, there isn't really meant to be a way to get rid of the message without starting the game. I'll check it out, maybe spacebar starts the ball and I forgot to remove that?

Yes, negative block is intentional, but it's a bit weird - it increases damage taken, but then only lowers itself by the initial instance of damage, so if you have -5 block, the enemy that hits for 1 three times will hit you for 6, then 5, then 4. This whole thing might go away later because Midas Touch is the only thing that can cause this and it's pretty garbage so it will likely get changed entirely

Also agreed on purple being really hard to match, I might buff them into outer space to compensate

(1 edit)

I realize now pachinko isn't bugged so much as it looks as if the message is covering the pegs at the top and makes you click to try and get rid of the message. For enemy descriptions, all of the enemies can be described accurately without descriptive text just by seeing two of their attacks, do whatever looks neat though.

I do have one last thing I didn't mention since it isn't a problem, but it's something that'd improve readability: you can't tell at a glance what an enemy will do. A) enemy retaliate is important, but it's on the far right side of the screen, it could use an effect like Shell has over the player. B) all enemy actions look identical in color and size whether it's "Do Nothing" or "Attack 10 times". C) for an enemy like Jack, they have a vulnerable turn and a strong turn, it'd be on theme if their attack "flipped them around" to face the other way for their vulnerable turn like how jacks on playing cards have a face for both directions.

Sorry for being so verbose about it, I'm looking forward to playing more in the future!