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(+1)

Admittedly not my kind of game and I didn’t have time to sit down and start taking notes (which it recommends and which I feel it really deserves), so only played it for a few minutes.

BUT it’s visible how much you poured into this game, and if this was my type of game I certainly could myself sinking a bunch of hours into this, so great work!

One suggestion given that this is playing in space would be to go a bit deeper into physics here and give the ship some weight and impulse. Since the goal is to save up credits to save a planet, and flying costs game, I could see some fun optimization challenges by trying to shoot over to another planet with just one initial push and let the impulse and gravity by other planets do their thing. But that’s just one thing that came to mind while getting lost in space repeatedly 😅