Play game
The Galaxy is Flat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #62 | 3.094 | 3.094 |
Theme | #63 | 2.844 | 2.844 |
Technical | #76 | 2.938 | 2.938 |
Overall | #82 | 2.825 | 2.825 |
Gameplay | #87 | 2.656 | 2.656 |
Artistic | #105 | 2.594 | 2.594 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wow, really cool and unique concept for a game! The idea of flying between planets to trade and earn credits, while still planning ahead to waste credits on flying itself, created a fun unique mental challenge! I appreciate the graphics (though simple) as they had a nice aesthetic to the whole game. However, the gameplay itself did lack progression. As I completed around my fifth trip, it hit me that for me to beat the game, I’d likely just fly between the few planets until I hit 10,000 credits to win, so at that point it felt just like a matter of waiting till I won. If you ever update this game, I’d love to see maybe ways to upgrade my ship (even in minimal ways) that would force me to think strategically through the whole game! “Do I have enough credits to afford this and then fly all the way here??”
Overall, great game!! I love the concept and would love to try it again if you add more to it!
That was so good… thanks! It reminded me of the endless hours spent playing Elite on my Zx Spectrum. If you make it into a larger game, I will play more hours! But please add a notebook to scribe the profitable routes in it! :)))
Admittedly not my kind of game and I didn’t have time to sit down and start taking notes (which it recommends and which I feel it really deserves), so only played it for a few minutes.
BUT it’s visible how much you poured into this game, and if this was my type of game I certainly could myself sinking a bunch of hours into this, so great work!
One suggestion given that this is playing in space would be to go a bit deeper into physics here and give the ship some weight and impulse. Since the goal is to save up credits to save a planet, and flying costs game, I could see some fun optimization challenges by trying to shoot over to another planet with just one initial push and let the impulse and gravity by other planets do their thing. But that’s just one thing that came to mind while getting lost in space repeatedly 😅
I thought it was a very interesting concept.
I also like the cute movement of the player character.
Nicely done! I like a good exploration/trading game and this has the foundations for something really great. keep it up!
This is a really solid base of a game, the gameplay reminds me a bit of Sunless Seas/skies though without the combat, if you plan to flesh out that game then that might be a good source of analysis/inspiration. I can see a lot of potential with the concept you have, great work.
I won!
Really cool idea for a game, though I wish the planets were a bit closer to each other (or the ship was faster). Still, had fun with it!
Anything that shoots this close to Star Control II has my vote! Background music was a little grating but with the sound off I played this for a long time :) Great game!
Solid game!
Interesting idea and take on the theme.
I collected 10k of credits (primarily just travelling back and forth between distant planets, but could not "Clean Up" Martinsen, just clicked button and nothing happened...
Understand the time constraints and agree that navigation (i.e. map/autopilot) would be nice. I would also recommend having the guidebook remember what planets produce/manufacture - and maybe even buy stuff for. Although it is nostalgic to use pen and paper when paying game (thinking old Commodore 64 RPGs), really no need to make players do that now.
Although you slowed down with extra goods, it seemed to be better to just load up on goods and fly back and forth. Hope you continue work on this as I think it has promise.
That's odd. I haven't run into that bug before; I am guessing it is related to the button code being a bit wonky; my UI is very hackish. Thank you for pointing that out. If there is a next version I will attempt to resolve it.
This game actually touches some ideas that I wanted to include in my own game, but had to cut them. And tho I got lost pretty soon, and even the coordinates did not help my stupid brain, I was happy to try it. Also, Sorry to hear you had a rough week. Thanks for the game!
Nice concept! I like the sound track and the stretching animation is a very nice touch. Felt very lost at the beginning and then clicked on the guidebook...
What a great idea regarding the theme! Quite enjoyed myself! I did just find two planets from which I could get resources manufacture something expensive in one of them and sell it in the other for even more, which I'm not sure if it fits with the spirit of the game to have only done it like this. Everything felt really far off to feel worth exploring. Maybe increasing the cost for traveling and making everything closer to each other would make it more accessible since at least time-wise it won't take as long. Same for slowing down the ship when you have resources. Instead of just making it slower, increasing how much credits it spends per second traveling would in practice have the same effect but save the player time.
Even though traveling is super simple I was still engaged during it since I was always trying to be precise with my coordinates. That was a neat touch :)
Overall, great job, the idea could definitely be worked upon and developed further with some revisions!
Loved the idea, the only thing is that the world is so big, maybe if you could get a marker for the planet you want would be good, so you can see more or less the way you have to go.
Plans to work further in these?
Felt lost rather quick, the world looks hudge and maybe a map would have help more than coordinates. How the manufacture works is a bit hard to understand. Like the idea of being a space merchant and managing storage.