Thank you so much for your kind words! 😊
Indeed, it seems golfing GDscript is possible, if a little more difficult considering the verbosity of the language. You know you are going to have a hard time when just the names required to initialize an object take up almost 10% of your character budget (CollisionShape2D, CircleShape2D, RigidBody2D). 😃
Vielen Dank für deinen Kommentar! Es freut mich, dass dir mein Spiel gefallen hat! 😄