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(+1)

I understand what you’re going for (the idea of “fewer moves is better”), but I feel the way it’s explained and the difficulty of level 1 is just way too high.

Took me a long while to understand the controls. I still never got past level 1 :p

Here are some friendly suggestions.

  • Instead of a separate tutorial screen, make the tutorial interactive: the first few levels are very basic and simply teach one new button each time.
  • And then the first level could be the same as it is now, but upside down: you simply have to “fall into” that box. It still requires some steering and understanding controls, but at least I would have been able to play past it.