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Paraball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #59 | 3.063 | 3.063 |
Theme | #70 | 2.750 | 2.750 |
Overall | #82 | 2.825 | 2.825 |
Artistic | #86 | 2.938 | 2.938 |
Technical | #87 | 2.813 | 2.813 |
Design | #103 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I understand what you’re going for (the idea of “fewer moves is better”), but I feel the way it’s explained and the difficulty of level 1 is just way too high.
Took me a long while to understand the controls. I still never got past level 1 :p
Here are some friendly suggestions.
Realy nice concept, it burns my brain to understand how controls work, but once done, it was addictive.
(If I may have a remark, maybe a slower curve of progression (making levels with more spaces to travel to, because presition plus movement control comes a little bit too early, for me anyway)
Realy cool concept, the art fits exactly, the soud design match too, a great entry to the Jam !
Realy nice concept, it burns my brain to understand how controls work, but once done, it was addictive.
(If I may have a remark, maybe a slower curve of progression (making levels with more spaces to travel to, because presition plus movement control comes a little bit too early, for me anyway)
Realy cool concept, the art fits exactly, the soud design match too, a great entry to the Jam !
Realy nice concept, it burns my brain to understand how controls work, but once done, it was addictive.
(If I may have a remark, maybe a slower curve of progression (making levels with more spaces to travel to, because presition plus movement control comes a little bit too early, for me anyway)
Realy cool concept, the art fits exactly, the soud design match too, a great entry to the Jam !
Very interesting game. I’m a bit torn whether cardinal directions would have been better for control. Not sure.
Air movement feels very nice when you manage to hit the correct direction!
The controls end up feeling great once to learn how to play. Nice minimalist style.
This was a real challenge, nice esthetics, fits the theme, good job!
This game is hard to play and hard to used to. I am proud that I managed to get to the fifth level! The more is probably way over my skill level.
Aesthetics are great and the sound design is also very good. Thanks for the game.
This one has a very sophisticated air strafing mechanic and the way this game has most levels(maybe all levels. I have only reached level 8) in a small space is a little Lack of fun and freedom for me.
The bigger level would be more appropriate for this type of game and maybe some shape corners rounded to prevent ball hitting the edge, because accuracy is Very Hard to master in this game.
But I admire the dedication on coming up with this idea.