Hi, thanks for comment.
I watched the recording of your stream, but I didn't exactly get what the problem was. Let me make a few guesses in that case, maybe one of them will be accurate.
1. While watching the stream I felt like you would like this game to have more story, be a bit more linear, maybe that's the problem? In that case I'm sorry, but it was never meant to be a story heavy game (although some more story will be added in the future), it's just a roguelite sandbox, where I wanted to give players basic informations and let them explore the game on their own, learn about it and utilize new toys during subsequent runs. Bits of the story and informations about the goal of a game are provided in the first dialogue - there is a lingering, unknown danger and the hero is the one who must lead people out of those dying lands.
2. If the problem was a confusion about mechanics - I saw that during the stream you mentioned things that were actually explained in the tutorial (player health and consequences of losing a battle, hero and enemy power, creatures utility, etc.). That makes me think that maybe I should find some other way of explaining these things, like highlighting them during the tutorial talk to make it more memorable.
By the way, you should be able to find some answers in the compendium, the button is on the side bar. The goal is described on the first page of it too. However, if the problem was the absence of the story... I'll add an intro cutscene to this demo in the future, but I have a lot of other things to upgrade before I do that.
Please tell me more about the issue, if it was something I commented on or maybe you just didn't like some of the ideas/mechanics (which is perfectly fine). It will help me find a solution.
I know that it's a niche genre combination and requires specific mindset to enjoy it. Additionally, it's not meant to be played from the beginning to the "definitive" end in a single run. I would like to use something like The Binding of Isaac as an example of similar approach - in such games you discover, learn and repeat while slowly mastering the game.
I hope I clarified it a bit for you. I also hope you'll find some more value in it sometime and give it another try with these things in mind. :) If you have more questions, feel free to ask.