The way the game looks is probably its strongest aspect - however the jump felt incredibly heavy and the wall run unreliable. I couldn't figure out how to escape from the knights so I had to give up after a while. I'd be happy to play again once those issues are ironed out!
Viewing post in Golden Greed jam comments
Thank you for taking your time to play it and comment. I actually took like 3 days of the jam picking the visual aspects and experimenting with how tilesets work so I could make the game and levels accordingly. in hindsight, if I didn't have that much trouble with tilesets, I could've just spent more time polishing the gameplay and making it more reliable.