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(1 edit)

I'm in godot and trying to use the 16x16 version. How many hframes and vrames should I be using for the Premade_Character_01 sprite sheet? I can't seem to find a good number.


Thanks

(+1)(-1)

Hi Johnny! Here's how another user managed to correctly slice them up in Godot!
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A side note for Godot users: If you can't animate properly the Character Body Spritesheet, that's because you need to subtract vertically the size of a tile to make the sheet be divisible by 20 and subtract some space from the right because the "lift" and "throw" annotations add space to the right so Godot can't divide it properly. The correct sizes for the Body spritesheet should be:

Default Size Godot Correct Size
16x16 927x656 896x640
32x32 1854x1312 1792x1280
48x48 2781x1968 2688x1920

The modification at the right has to be done only for the Body spritesheet, since the other ones don't have the annotations at the right. For the other spritesheets you should only remove the vertical extra tile to make it divisible. You can edit the files using Gimp or something like that.