Ball Suggestions:
Increaser, Teir II, 1 attack 4 HP
Every 5 seconds, heal 2 HP
On level-up, decrease the 5 by 1/5 of its current value
KO-er, Teir III, 1 attack 5 HP
On kill, gain 1 attack and 2 HP. (Max 3 activations)
On level-up, multiply 1 by 1.5, then round up.
Packager, Teir I, 1 attack 2 HP
When battle starts, 20% chance to multiply HP by 2.
On level-up, increase the 2 by .5.
Guarder, Teir III, 1 attack 3 HP
On hit, summon a 2 attack 1 health soldier with "When killed, increase every ally's attack by 1.".
On level-up, double 1.
Doubler, Teir III+, 2 attack 3 HP
When battle starts, double either attack or HP. (random)
If level 4 or higher, double both stats instead.
PLEASE INCLUDE THESE BALLS, LECTVS! I WANT THEM! (You may change teir tho cuz im not 100% sure if these teirs are fair enough.)