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Would you mind explaining how you were able to use the sprite sheets easily? I am having issues getting the grid size to work properly with the character sprite sheets.

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I do remember having an issue with the characters as well. My problem was that the character sprites are the size of two tiles, but the sprite sheet’s height is an odd number of tiles, so I wasn’t able to get the animations to display properly without manually extending the height of the sprite sheet by the size of one tile. Then I could set the Sprite2D’s hframes and vframes properties to 56 and 21 to get the animation frames properly aligned (might be different numbers if the sheets got changed). I’m not sure if there is a more proper way of doing this with Godot that doesn’t involve having to edit the sprite sheet manually. Not sure if this was the issue you were having, but I hope it’s helpful ^~^

Thanks, buddy. Did you use a specific program to extend out the height?

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Nothing fancy, I just added the specific number of pixels (32 in my case) to the canvas height in Paint.NET. It’s only for Windows but any other image software like GIMP should be able to do it too.