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I actually don't stream, so no video, though I have thought about doing that eventually.

So, the thing about the "tutorial" with all that reading is that it's at the beginning, and there's so much of it. Most players determine if they're going to like a game their first 30 minutes, so it may be best if you just scatter those tutorial blocks throughout the first level, maybe? Instead of having them all in one spot. It might feel a bit overwhelming for newer players. I could be wrong, but even I got to the point I was done reading and was just like... "I'll figure it out." LOL I wanted to see what combat was like.

I don't think combat is bad. I did enjoy it and am interested to see where it goes and how it evolves. I did take a break after that first encounter with the merchant, but I do plan on playing again. I want to beat her. She bested me. How dare her LOL

As for the story... in my opinion... I guess that depends on the direction of your game. Do you plan to have a lot of story/dialogue? If so... maybe add a bit more in the opening to tell why we're there, what's going on in that land, etc. If story isn't super important... then it should be OK with how it is. I was just curious cause typically games like this have an opening story and explain what I'm doing, why I'm where I am, my overall objective, etc. Am I looking for someone? There to save the land? A traveling mercenary? I was just curious on my character's backstory, I guess.

Of course... my feedback doesn't mean it's bad. I did enjoy the game. Love the cartoonish characters and colorful maps. I'm interested in where this game goes!

(+1)

I understand, good to get your feedback. I do have plans for story stuff and I'll be doing something about the tutorial.