On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I enjoyed this quite a bit! Didn't think I would, either haha

FEEDBACK:

1. It would be nice if, when selecting crab upgrades, a picture of the crab you're upgrading appeared on/near the box. This got a bit confusing at first.

2. Is there a place we can see what certain icons mean? The portals would populate, and I'm guessing certain icons led to different zones: treasure? more exp? I wasn't 100% sure, though. Maybe a small tutorial for this?

OVERALL FUN: I had a blast! Really enjoyed how simple and small the levels were, but they gave just the right amount of challenge. Also... the battles leading up to the boss (giant crab) were relatively easy, but that boss is tough... which is a good thing. Overall... great game!

ART/GRAPHICS: Crabs and enemies are cute. Levels are bright and vibrant. Animations look fluid and amazing. I have no complaints here.

CONTROLS/UI: At first I hate the controls, because I thought we had to click on each crab and drag to move. It wasn't until my second playthrough I saw you can select crabs with 1, 2, and 3 and then just move them. It got a LOT better once I realized that. So, controls were great and easy to understand.

SOUND/MUSIC: I do feel there could be a bit more intense music playing during battles... especially the boss battle. However, the rest of the sound effects were great. The healing totem, the explosions and hits. All sounded great.

Thanks for playing! I'm glad I was able to leave a good impression :) If you don't mind sharing - I would be happy to know what gave you an initial idea you wouldn't enjoy it! That could help a lot.

To your questions:

  1. This is something I thought about, haven't found a proper place for it in UI. There is a selection in the bottom menu, and there is a picture in the right panel with all the details, but I do understand it's not necessarily when the player is looking at that moment. I'll try to make that screen more obvious
  2. There's nothing in the game that explains it right now. Tutorials/Tooltips are one of the things I'm going to focus on next. Those icons indicate rewards - Extra Loot (Exp), Morale (Extra lives) or Elemental Rewards ("Attuning" an ability or upgrading trinkets). This one is mentioned a lot - I'll look into making reward choices more clear.

Also, I am working with a composer on the music, but the stuff is taking a lot of time. I will definitely introduce something there - it does feel empty without proper soundtrack. 

Again, thank you very much! Your feedback was very helpful!