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I think the work put into this was crazy. Being a first jam, I think you guys overscoped just a little bit lol. 

As for constructive criticism: think about animation canceling. After getting comfortable with the abilities and controls, I immediately started switching rapidly between them to combo the effects (stun enemy -> damage) only to find that the animation didn't respond properly and there was an annoying internal cooldown on the basic attack. If I could switch freely it would have been more satisfying (but then the player's power grows and the game has to adjust accordingly)

Thank you, we have same thougths. Just dont have enought time to polish animations and abilities but we will surely do it.