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Echoborn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #19 | 3.000 | 3.000 |
Originality | #24 | 3.231 | 3.231 |
Overall | #29 | 2.673 | 2.673 |
Gameplay/Design | #33 | 2.308 | 2.308 |
Theme | #35 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
Main character uses Echo abilities
What would you like feedback on?
All
This our first jam try do not judge us =D
What assets did you use (if any)?
Sounds from freesound.org
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Comments
The opening sequence should have subtitles and have a different background from that of the main menu, also a quit option is needed so the player doesn't have to alt+f4, using the mouse wheel to scroll the skills would be good so i don't have to press the number keys.
I didn't fight a single enemy, i just climbed the walls, got around everything and stole the idol.
Since this is your first jam try i'll sugest to make more lineal levels instead of going open world style since that's actually something hard to design, also stick to simplicity, it's better for one thing to work than a lot of things not working (maybe you don't need to make that many skills).
Yep, that was really ambitious for a game jam. There are a lot of cool idea here and there (the F1 explanation pop up is really cool) but none of them is really complete. I have never been able to use one feature correctly and I just kept dying. With more time and a bit more focus on just a few mechanics this could be really cool !
Definitely a lot of ambition here. Trying to make a game of this scope in a game jam is difficult.
My number 1 suggestion would be to try to improve the left click attack. I was able to kill some enemies with it but it was very difficult to land the attack due to the animation being kinda wonky.
I think the inclusion of the 'F1 to help' was absolutely necessary and the game would have been way too confusing without it, so it's great you had that foresight. I a lot of the models used in this game too.
As for some criticism, I think the enemies were way too hard to kill. If you have coins you can maybe kill them with the 3 ability but I was never able to kill an enemy with the sword even though they were making sounds like they were getting hit. Also, if I walk up to a wall and just spam space I can jump right up the wall. So that should be something to look into for future uses of your character controller
I think the work put into this was crazy. Being a first jam, I think you guys overscoped just a little bit lol.
As for constructive criticism: think about animation canceling. After getting comfortable with the abilities and controls, I immediately started switching rapidly between them to combo the effects (stun enemy -> damage) only to find that the animation didn't respond properly and there was an annoying internal cooldown on the basic attack. If I could switch freely it would have been more satisfying (but then the player's power grows and the game has to adjust accordingly)
Thank you, we have same thougths. Just dont have enought time to polish animations and abilities but we will surely do it.
This is a really ambitious game for a game jam! Especially with it being your first. I hope you guys enjoyed it and learned a lot!
While I don't think I particularly enjoyed trying to fight enemies or use abilities, I actually really enjoyed the exploration and movement. As simple as it sounds, the fact that you can jump up any wall really made traversing the level trying to figure out where to go kinda enjoyable!
I believe this game is okay, especially considering it was your first jam. I have to say, the 3D work you guys accomplished is undeniably impressive! The visuals are really well done (minus some texture but ill explain later), and the abilities implemented in the game are cool and align perfectly with the theme. However, I do have a couple of complaints. Firstly, some textures appear stretched and don't quite meet the desired quality. Of course, considering the limited time frame of only three days, I understand and can cut some slack there. :)
Secondly, on a more critical note, I found the actual gameplay to be somewhat boring. Please understand that I'm not intending to offend, as it's clear that a lot of effort went into this project. However, I found that I could easily cheese the game by simply running past the enemies. I would just bolt past them and voila! Easy win! :/
While I recognize that this wasn't the intended design, it did feel like the actual gameplay itself could be improved. For example, the knife dealing minimal damage to the point where it was easier to run, especially considering the limited supply of more effective weapons. In the end, I see potential in this game, but I wish more could have been done to enhance the gameplay. Nevertheless, I did have a decent time playing it, and I appreciate the effort you guys put into it. For a first attempt, it's a solid achievement! Good work :)
I realy liked the game, it was fun to play. The models were very cool.