A great shooter with amazing potential and an old-school feel. I played the DEMO, not the campaign so I won't discuss the story.
Art Direction: I like the main ship as the enemies' design, all the effects are nice to look at and easy to read. I don't really like the environment as it feels a bit empty, but it also let you focus more on the action.
Controls/UI: really tight, the ship is easily maneuvered and responsive. UI is fine, readable but a bit lacking in details. Also, I think that a different color during the main dialogue for whoever is talking would be a nice touch.
Audio: music and sound design are great, with nice little details here and there. The player's weapon is a bit too loud and can cover enemies spawning sound or their weapon.
Game loop: the exploration is really fun, with lots of abilities to discover and the fights are fun and varied, with different approaches to them. Each enemy type is unique and with a solid design.
Overall a great game with near-perfect controls and an addicting game loop. Also, I really loved the little quips and remarks the enemies ships do while patrolling, fighting, or dying.
Great job!
Viewing post in MF-01 Aerostrike jam comments
Thanks for the feedback!
I am looking at options to add some detail to the background walls without making it too distracting to the player, or troublesome to implement. I can try a do another audio balancing sometime in the future as well. Were there any particular sounds that felt a little too loud, aside of the player weapons?