Hey Zafinyaa,
first of all, thanks for playing, and great job on being the first to finish the demo on stream. The audio issue has been addressed (that particular sound wasn't flagged for the SFX menu setting).
About not picking weapons: it depends on the room. Weapons spawn in a specific room and can be used only there (each time you exit a room with one equipped and pass over the purple glyph, they will disappear and return to the room, but also the whole room will reset). Setting a room before going for it sounds like a nice mechanic, but thinking about it may complicate things a bit, requiring the player to go in and out to actually solve it. s a design choice I wanted to give the player everything they need in the room, if it seems impossible to solve then there's something missing that you need to unlock (a new ability and such).
Oh, I'm a bit sad that you didn't like Luca, but I understand. Right now he's the "Straight Man", but lacks in personality. In the main game, some text is delivered differently, but I will address this issue.
Thanks again for playing!
Viewing post in Sliding Hero jam comments
Thanks for watching!
just to clarify, I did understand that weapons are room specific. What I meant more was maybe to avoid a weapon at first so a snail could act as a wall to access a lever or something before going to pick up said weapon to finally attack the snail (or something similar), since I noticed you couldn't switch back to bare hands after picking up a weapon.
Also also, I don't actively dislike the character, and I hope it didn't come across as such! Luca seems an inquisitive character himself which I can relate to. It may just have been I was more used to silent player characters in puzzle games, and so him speaking for quite a bit was a bit different for me.