Very impressed by this! I really like how the intersection between gameplay and story (as in the gameplay reflects how the character feels in the story). Some good puzzle design there too, I can see a lot of potential there.
Think the stories presentation could be changed, maybe the text is delivered through book pages or something? A way to apply context to it and allow users to focus on it. I Like the idea of an element only accessible by the older self, but I reckon the presentation may have to be something other than a bridge.