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Very impressed by this! I really like how the intersection between gameplay and story (as in the gameplay reflects how the character feels in the story). Some good puzzle design there too, I can see a lot of potential there.


Think the stories presentation could be changed, maybe the text is delivered through book pages or something? A way to apply context to it and allow users to focus on it. I Like the idea of an element only accessible by the older self, but I reckon the presentation may have to be something other than a bridge.

Thanks for the feedback!

And thanks for a suggestion on improving the presentation of the narration, I wasn't too fond of the way it currently is. I'll also be sure to look into either making the worn down bridges of the present more clear or trading them out for something different entirely. Overall great feedback! I'll be sure to keep it in mind when I work on this game in the future.