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I can phase through the barrel if I jumped from under it at the right moment. Is that intentional?

thanks for the feedback! I did write the collision code from scratch during the jam, so there are some bugs I couldn't fix (in time). It checks if the player is under the barrel when it is a certain distance from the floor/barrel as collision. I noticed it as well during my testing, but didn't have enough time to look into better solutions.

So: not planned, might get fixed if I work on the game again