I like the concept, definitly some potential there
Zoggga
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Fun little concept. As you mentioned with a bit more time some parts could be smoothed out. Sometimes it felt a bit hard to get the game to register simultaneous button presses. Being able to skip dialogue would be nice, especially because I died in the second level and had to sit through the whole intro again. I really liked the art direction, especially the floor tiles
thanks for the feedback! I did write the collision code from scratch during the jam, so there are some bugs I couldn't fix (in time). It checks if the player is under the barrel when it is a certain distance from the floor/barrel as collision. I noticed it as well during my testing, but didn't have enough time to look into better solutions.
So: not planned, might get fixed if I work on the game again