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Thank you for the kind words!

The AI is definitely held together by gum and glue, haha. Getting that stuff even somewhat functional gave us so much strife, it doesn't surprise me that one of the enemy types is bugging out like that.

Both myself and the other programmer agreed that the B enemies were the most fun wave to face because it made us feel like we were getting sick air shots :)

And yeah, that UI bug didn't show its face until we built the game an hour before the deadline. It doesn't happen in the editor, but does happen in the build for some reason, and we were like ah well whatever lol