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(2 edits) (+1)

You both sound like me when it comes to overthinking things.  It's one of the reasons why most of my stories never get finished.  Though, recently I finished a draft for a short story a friend of mine challenged me to do.  She told me to write a short story draft with a minimum of 5,000 words,  about a Medium who meets a spirit that tells them about their last day alive. I had a week to do it.

If I gave up,  my penalty was no games for a week. If I did it? I'd get a reward.

I was allowed to ask for help with ideas if I got stuck on a scene.  I only asked for help with an idea for the spirit's death scene, because I couldn't settle on an idea myself.

In the end, I finished draft in 6 days with a word count of 6, 500ish words.

Oh lol, I'm glad to hear we're not the only ones facing this problem! x'D
Currently, the problem is still persisting. I'm trying to gently nudge the programmer to finish the game levels + other basic screens like shop/equipment/inventory first before thinking about polishing/complicating things, but he's a tough nut to crack so I'm crossing my fingers 😂

And that's actually a good practice idea from your friend! It'll train our focus & the reward/punishment is a good motivation!
For me, writing the weekly updates & reading your comments/seeing the 'likes' are the motivations that kept me gog &in continue making progress <3

yeah, you can polish etc after the programming etc is done. in fact, that's what you're supposed to do, otherwise, the polishing won't be consistent right through.