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(+1)

Hello from tonight's stream!

This game was an absolute blast for the sort of challenge it created. I also loved the characters. For so few lines of dialogue, they have so much personality to them! I can't wait to play more of this!

There were three things I noticed while playing that I felt could see improvements. I'll order this from what I think is least important to most important.

1. When you finish a run, the screens where you put your points into gems and then add the gems to your total is rather long and cannot be skipped or sped up in any way. Since these screens are intended as an important part of the game, they're going to be seen a lot. Making it that hitting a button (likely space or enter, but not all) allows you to skip to the end total for each to speed this up.

2. At the start of the first wave on a new planet, the characters are kept stuck in their starting positions for several seconds. During that time, the wave begins and enemies are present on the screen almost immediately. The inability to move when enemies are present is disconcerting. This doesn't happen at the start of all other waves, though. Making it that the wave timers don't start until the player can move would fix this.

3. There are so many fun weapons in this game, and while you do get main and secondary weapons to give you more spots, the weapons system isn't set up to try and plan ahead a bit (assuming your luck holds). Allowing players some additional slots to hold one or two weapons cards in reserve (with the ability to upgrade and hold separately) that they can try to upgrade before switching it in to replace another weapon would solve this. This could also be done with upgrades, though I think it's not as big of a deal for upgrades since you get double the number of slots.

(+1)

Hey thanks so much for playing and for the kind words! :D

Really happy you liked it and thanks for the feedback!

1. Yes I'm planning to add a way to skip through the lil animations where it draws your route and totals up the gems and stuff, it's on my endless to-do list haha

2. Yep I know what you mean, there's a few seconds at the start you can't shoot yet but enemies start appearing - I've thought about tweaking this a few times, something I'll look into at some point for sure

3. I've thought about adding some sort of reserve slot(s) for cards like you've said, I'm slightly worried about overcomplicating the user experience in the pause/card screen, but it's something I might well look into playing around with!

Thanks again ! :D

Personally, I think it wouldn't complicate things at all. Things were so straight forward when I played. :D

That's good to know thanks! :) The original card screen was pretty much the same as it is now but looked less polished and I think felt a bit much to look at sometimes, so been a tad wary of adding too many more options to it, but I might add a drop down with a few reserve slots or something, something I'll play around with for sure!