Hello from tonight's stream!
This game was an absolute blast for the sort of challenge it created. I also loved the characters. For so few lines of dialogue, they have so much personality to them! I can't wait to play more of this!
There were three things I noticed while playing that I felt could see improvements. I'll order this from what I think is least important to most important.
1. When you finish a run, the screens where you put your points into gems and then add the gems to your total is rather long and cannot be skipped or sped up in any way. Since these screens are intended as an important part of the game, they're going to be seen a lot. Making it that hitting a button (likely space or enter, but not all) allows you to skip to the end total for each to speed this up.
2. At the start of the first wave on a new planet, the characters are kept stuck in their starting positions for several seconds. During that time, the wave begins and enemies are present on the screen almost immediately. The inability to move when enemies are present is disconcerting. This doesn't happen at the start of all other waves, though. Making it that the wave timers don't start until the player can move would fix this.
3. There are so many fun weapons in this game, and while you do get main and secondary weapons to give you more spots, the weapons system isn't set up to try and plan ahead a bit (assuming your luck holds). Allowing players some additional slots to hold one or two weapons cards in reserve (with the ability to upgrade and hold separately) that they can try to upgrade before switching it in to replace another weapon would solve this. This could also be done with upgrades, though I think it's not as big of a deal for upgrades since you get double the number of slots.