Thank you for your feedback. I have expressed several times now that this was my first "professional" contract to work on a video game and there was never anyone here to mentor me. I have had to figure everything out painfully my own
That may be, and I understand that this would have been a difficult, tireless journey, and I do respect that. But that doesn't take away the fact that the game is still unplayable for many paying clients which people can only tolerate for so long. There has to be some form of middle ground here, bugs are inevitable but the game should be at least (mostly) functioning for patreon releases, right?