Thanks for the feed back! The items are definitively the sticking point, and now we have a better idea on how to make them a little more balanced in the future.
Sorry, do you want me to remove the strats? I put it because on my few first runs, I focused on XP+ and subweapons (Like I have the habits in other survivors) and failed pretty fast. I also avoided the seed since temporary buff is also something you avoid when you have the habits of survivors-like.
No it's fine. XD It was one of the most common issues that were expressed in the play testing, but we didn't have enough time to rebalance everything. We learned a lot on what to change if we make another one!