I’ve played the
game to the end, it was an enjoyable puzzle game!
I liked the general
atmosphere created by the music and the visuals, its calm and
mysterious vibe put me in the mood of solving puzzles.
I’ve
played without the walkthrough for the most part and I found most of
the puzzles intuitive to solve, the only room where I needed it was
the one with the key that you need to get from another character. By
that time I didn’t know telekinesis had a range, which is actually
demonstrated quite well in the next room, perhaps changing the order
of these two rooms could help.
I’ve noticed a bug with
severe camera clipping: when you are standing as close as possible to
a wall to your right, you can make the camera to look into this
wall.
Viewing post in The Garden of Everything jam comments
The first key puzzle seems to have stumped almost all of the players, so I'll definitely be trying to work out where the design went wrong on that one! I intend to make a post-jam update and I think I'll end up swapping several rooms so good feedback.
The camera clipping bug is already fixed in the post jam version... The SpringArm node has the default margin set way too low for how it works, which means at grazing angles of any flat surface it clips through. Good catch on that one!
Thank you for all the feedback and congrats on your cool submission as well! :)