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(+1)

I do like the concept of having to navigate with intermittent/ temporary blindness! this was unique gameplay to me. if you do continue working on this project, i have some suggestions: fading to the darkest color in the palette rather than black just so the contrast difference isn't so high (so you aren't being uncomfortably strobed). what if you add spatial sounds that make you rely on your ears to know their location? keep up the great work!