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(+1)

I like the charming retro aesthetic of the game, you use the limited palette well. Sometimes it was a bit hard to distinguish enemies from the background, if there were overlapping colors, usually with the cactus.

I suggest making the cactus slower when it approaches you from behind, so the player has a bit more time to react if they're in the middle of shooting. 

Unfortunately I didn't get past the first level, it was like the game froze after opening the door?