A nice puzzle game,
voice acted cutscene was a nice introduction that set the tone well,
the puzzles themselves had enough clues to figure them out and the
atmosphere was fitting. I’ve managed to finish it (and again, voice
acted cutscene there was well done), but as people mentioned,
some of the numbers were difficult to see. I think, making some of
them black (on lighter pillars) instead of white could help.
When
I started to play the Windows version, I felt the sensitivity was too
high and decided to lower it in the settings, this led to a discovery, that the mouse doesn’t work in the in-game pause menu. Also
when I opened the menu, the audio disappeared.
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Yeah, the numbers on the pillars do seem to be upsetting people, and I can definitely understand why. You mentioning the lighter pillars suddenly makes it make a lot more sense - it’s the lighting! Of course, so silly of me not to take that into account.
Thanks for pointing out those bugs, I have no idea when they crept in, but it’s certainly annoying I didn’t catch them!
Thanks for playing!