Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really like the almost parasitic relationship between the Hotels and the Guests. I'm curious to see how players would balance getting the benefits of the hotel and allowing their presence to feel the faction points. This feels like a very interactable faction which I like considering that it feels like a single piece faction (wasn't totally sure but it felt like it based off the board)

We noticed a particularly explosive relationship between them and the Riverfolk because our original rule was "after you draw" and they pay to draw multiple times in a turn. I don't remember off the top of my head how we resolved that, but I liked that the otters had a gambling problem.