Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Wow, this game is truly amazing! As someone who loves FPS games like Doom, this little gem hits all the right notes. It's a charming and bizarre experience with the chaos and concept of fighting EVIL letters, which adds to its uniqueness!

The combo system in the game is a banger, and the gradual gun upgrades provide a simple yet enjoyable progression. The mechanics and chaos in the gameplay are simply mind-blowing. And let's talk about the music—it's absolutely perfect! It sets the tone and enhances the overall experience.

I must mention that the AI is nearly perfect, except for "C" who tends to stand motionless at times, making them easy kills. However, apart from that minor issue, everything else about the AI is amazing. And to think this game was made in just three days? It's truly impressive!

If I had to be more critical, I would say that the map feels unfinished. It's evident that it's template stuff, and that takes away a bit from the overall experience. Additionally, I understand what you mean about the games theme, though imo it doesn't really fit "echos". However, this doesn't bother me much because, in terms of quality and creativity, this is undoubtedly one of the best entries. The fact that you managed to create multiple AI characters and implement various mechanics in just three days is commendable.

Overall, amazing work! I genuinely hope you continue working on this game after the voting period because I would happily pay for a full version. It has the potential to become something truly special. Keep up the great work!

(+1)

Wow, thank you for the super kind words!!

Especially about the AI, since that's what gave us the most heartache during the project, haha. There was a really bad bug on the second to last day that had us up until 4am on a discord call debugging where seemingly randomly, ALL of the letters would freeze in place and start spinning in circles firing in random directions endlessly (it'd even affect newly spawned enemies). A handful of hacks later, and you get the current solution that's in the game, which involves the C letters listlessly staring off into the distance for some reason. But whatever, we were just happy the game was playable :)

As for the map, you're totally right in that it was primarily a template blockout. Myself and the other programmer were more interested in making the shooting/scoring/AI systems the best they could be, so we didn't put that much time into map design. And yeah, the game's connection to the theme is admittedly pretty weak... we latched onto the notion that an echo was a copy of something early on, and figured we could pretty conveniently work that into whatever game we wanted to make, which ended up being a score attack arena shooter :)

Thank you again for the review!