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I do not hold close to CoffeeBat, for example, so it will be rather counterproductive for the team. 

As a game designer, I would like to use the minuscule tropes we have in those systems up to creative weight-vision, so the arguments about why it is C# will be a waste of time (I dunno why, going intuitive all the way). 

I'm kinda was glad to test the "wet style" art, surely worth trying to implement tile-based wet art for the sprites. And it is REALLY time to use plugins and GBVM, I'm really holding myself without it