I do not hold close to CoffeeBat, for example, so it will be rather counterproductive for the team.
As a game designer, I would like to use the minuscule tropes we have in those systems up to creative weight-vision, so the arguments about why it is C# will be a waste of time (I dunno why, going intuitive all the way).
I'm kinda was glad to test the "wet style" art, surely worth trying to implement tile-based wet art for the sprites. And it is REALLY time to use plugins and GBVM, I'm really holding myself without it