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Very nice work! This was a lot of fun and the number of features you added is truly staggering to me (number of enemy types, codex, aspects, etc.). The music had me head bobbing while playing and the graphical style and sound effects all mesh together very nicely. I definitely enjoyed playing it through all the way to the end, although it might have been fun if I had died at least once to try another aspect after unlocking them, before getting all the way to the end.

Excellent entry, congratulations!

Thank you for playing! I had a lot of fun adding on content to this game, especially with the enemies (Now I understand why Ed McMillan has been updating Isaac for the last decade lol). I went out of my way early on to make a fairly modular state machine for the enemy behaviors that made implementing new ones really fast (Although the initial setup took a decent chunk of time lol). As for the different aspects, that ended up being a sort of happy accident Since I already had all these perks designed, I could just give the player a few to start out with.

I agree the game is probably too easy! I've already updated the game with a few changes that I think should help a bit, but I'm planning on reworking the bosses and later enemies as well. Thanks again! I'm glad you enjoyed it.