A nice entry! Once
I’d figured out all the effects of the initially same-looking
buildings, it was fun to think when to build and when to clear more
territory, the map shuffling added some unpredictability, which made
the process more interesting.
The learning process was
quick and when I figured out all the rules and how to
make building combinations (forests, farms, water canals), I’ve
managed to save the people quite reliably.