On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Vost

80
Posts
1
Topics
6
Followers
8
Following
A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Had a big laugh playing to this game! Yes, what an interesting metric! It embed so much nuance, haha! And the description with the complete non comprehensive reasoning, I loved it!

If I dare to ask (you don’t have to answer of course), can you tell me about your background? I am curious to know if you studied statistics or something.

Anyway, really original, a UFO in this jam!

I am always pleased to see a fellow godot user! :P

I am making a wild guess but maybe you’re french too?

Anyway, I really liked the look of your game! The retro/PS1 vibe works very well. I am also amazed you managed to pull this functional 3D environment on your own in such a short period of time. I also think that the message is really cool, and actually deeper than the “blast” would suggest.

If I may, I would like to give some feedbacks and suggestions:

  • The sound design works well, however I feel like it lacks a musical background.
  • The map is well designed but also huge, and I was left wanting for more while exploring it. Maybe you could add some of the past protests? Like leaflets, posters, banners, vandalism, etc.
  • I am very used to PC gaming but I still had troubling finding that shift was enabling sprinting and that e was for interacting. Maybe you should write it somewhere?

Anyway, good job! You can be proud!

Thank you very much for playing and writing such a nice comment! :)

We are sorry about your poor experience with the browser version… :/ As mentionned in the description, we are already working on a patch (it is almost complete) but we need to wait the end of the Narrative Design Awards 2024 to upload it.

it would have been a shame if you hadn’t submitted it! It is a really nice game, you can be proud!

Actually, the fact that it does not rely on coding is even more impressive to me! Great “hack”, if I may say so; it looks very pretty!

Thank you for the technical answer! It is not sneaky, it is clever, and clever is not the opposite of hardworking. On the contrary, it is the key to game jams, the most important quality. Good luck into your learning journey though! :3

I am really glad you enjoyed the game! And that it is you favorite so far, it is very flattering!

Your emoticons serie was very fun, thank you for the laugh!

The comparison are so nice! :O I am going to check Heaven’s Vault!

And it was important to us that the political and social subtext be, at least, a little subtle, so glad you liked it that way.

P.S.: as a big Kenshi fan, I was really intrigued and curious about your game! The synopsis really caught me but, unfortunately, my computer is running on linux so I can’t play it… :/ I will try to play it on some friends’ computer.

Tant mieux si ça va, mais courage quand même! Ton jeu est vraiment cool, continue de créer pour t’évader!

Effectivement, pour le coup je ne connaissais pas! J’irai checker à l’occasion! ;)

Thank you so much for your kind comments and your interest in our game! it makes us so happy! :3

Glad you liked the Mass Effect references, there are indeed two fans in the team! :P

Regarding the ending in which you join the protestors, we clearly understand your feeling! Actually, we started the development of a game sequence in which the player would have to return on each islet to destroy the data collector but we ran out of time to test and polish it, so we didn’t keep it (for now!).

P.S.: for the French Pan Studio, you’re so nice! :3 Maybe you’re French to?

P.P.S.: I am trully sorry but my computer is running on linux, so I can’t play your game… :/ The visuals look very nice though!

(1 edit)

Another godot user! :P
Good game, I liked it! I obtained ending 1 and 3. And I guess I know how to obtain the second one... but no spoilers!
I think it is an interesting take on the theme but I won't elaborate here to prevent spoilers!

It is really ambitious to male a "3D-like" solo, and you managed it pretty well, no game breaking bugs or whatever! So be proud! However I have to some gameplay concerns :

  • I think that the following "things" in the sea don't stop following you properly. One followed me to an island, with its eerie music and remained there. It was... well eerie!
  • When in boat and going south, due to the placement on the ship and the 3D aspect, it was really difficult to see obstacles. 
  • Because the animation of the sword are only sideways, it was really difficult to see were it was landing when facing north/south.
  • It would be nice to have some visual indications, in addition to the willpower bar, of the player taking hits.

Anyway, nice work! Keep creating!


 

Very well written! I have to say I have a real fascination for the abyss, so you got me there.

I liked how you personified the fish, linked scientific knowledge to your story telling while including some philosophical discussions on life, death and happiness, which caught me off guard!

Very cool take on the theme! Good work!

Very beautiful game, in terms of both graphics and writing. I also think it is a very interesting and original take on the theme, as it is clearly nautical but the main topic is... something else (I don't want to spoil, but I really like the twist at the end).

I really enjoyed the filter on the image and, as the computer science guy of my team, I am interested in how you did it? As it is dynamic, I guess it is programmed. Is it some built-in shader in unity ?

My only tiny concern is in the clicking mini-game, I think the time range is really short. I ended up mashing my click button until it worked haha.

Anyway, very good work!

P.S. : and thank you again for the very nice comments and feedback on our game! :3

Thank you very much for your feedback! 
Glad you like the beginning and that the atmosphere we wanted to give to the game came through clearly. It's nice to ear that you find our take on the theme interesting too.
However, I am very sorry that you struggled with the navigation... :/ Belillart already asked you more details, I want to join her and say that we are very interested in your feedback; if you have time. :)
Thanks again!

Maybe that's a bit of a stretch regarding the theme but in french we say "navigateur internet" so I guess it's fine! Anyway, the game is still very good! It perfectly entails the whole thing of working on a computer and always being tempted by procrastination. Maybe I didn't get all the private jokes, as I didn't go through all your content, but I had a lot of fun regardless!

I am not sure if there is an ending or not? Just to know if I missed something?

En tout cas, ne sois pas si dure avec toi-même et ne te laisse pas abattre par les injonctions productivistes de notre monde, c'est du très bon travail! :)

Well, I already posted on the game page but hell, your game is so tight! I really enjoyed it!

Very nice game! Very tight, real simple and yet effective and catchy.

What I like the most are the graphics: they are really gorgeous, especially the gradient when reaching deeper and deeper.


I really the "pow pow pow pow" when you identify an object! XD
I also like some pre-discover denomination : "metal spaghettis"...

That was fun, well done!

I think I found a bug: I died after having collected everything (because the fox was stuck and thus prevented me to come back to the spawning point). When I rreappeared, I was able to build the incubator... And when I died after winning I was still able to build the incubator. Not sure if it was intended, it feels like the "ability to build the incubator" does not reset on death.

Wow, I wasn't ready for some WarioWarish minigames! XD

The graphics and sounds are really well put together! It feels really polished!

Very nice game, especially for your first GWJ!

(1 edit)

What an ambitious first game! O.O
I am amazed that you manage to do that well in such a tiny amount of time... Well done! As some people already mentioned, reliable pattern recognition, with projection of 3D lines in 2D, is not the easiest thing to code.

However, like the others, I struggled with the controls and felt that the tutorial could be enhanced. I also noticed that the music is not looping.

I didn't reach the end and kept destroying meteors forever... Is there one at some point?

Anyway, nice job! :)

Thank you very much for playing and taking the time to share your analysis! :)

We're very glad you liked the game and that your learning of the mechanics went smooth!

I really had fun playing your game! :D It is quite addictive!

Maybe it lack another building, or some more challenges? I feel like the placement and movement of the character don't matter much.

P.S. : Is there an end? XD

Very solid entry in this jam, great work! :O 

The graphics are beautiful, the atmosphere (music, sounds, rain, texts) is griping! I felt some Fallout 2 and Sheltered vibes put together... Sweet nostalgia...  

For me, the game is a bit long for a jam though... I went into a game over at 50 knowledge and didn't find the courage to play again. I feel like a check point or save system would really be a great addition (even if I know by experience that it is not the simplest thing to program).

Keep it up, team!

I'm really amazed that you made a 3D game playable on browser in such a tiny amount of time... O.O

Also, the fact that you are the forgotten knowledge and that lost pages are tutorial elements is clever!

Congrats!

The two issues I experienced:

- I'm french, so not being able to change the WASD to ZQSD for AZERTY keyboard was a bit fustrating... That's why I didn't play through the entire game.

- In the browser version at least, I experienced some weird audio glitches like music freezing while I was pressing a key... Not sure if it is my network or something...

I'm very glad you liked the game! :D

You're right, Loop Hero was an inspiration (at least for me) and, you're right again, it was awesome!

Yes, the readability of the bars seems to be one of our biggest issues... :/ I guess the solution would be to spend more time explaining how they work in the tutorial as Josephkhland suggested.

Thank you for your comment anyway!

Thank you for playing! :)

About intro texts, you can skip them either by using the button to skip the entire tutorial or by clicking on the dialogue box to skip only one text. Sorry if it wasn't clear enough... :/

About the end or game over, you are right, we have some issues with computations at end of turns, not really sure why... Sorry for the bad experience...

Anyways, thanks again for taking time to write a comment. :)

(1 edit)

Nice entry!
I liked how the stores are useless and that you have to buy your rocket from a vending machine! XD
The music is cool!

I would have liked a bit of challenge (enemies, some hard plateforming, ...). Also, maybe gravity is a bit weird?

(Were there actually teleporters? Because I didn't find them...)

Keep it up!

Interesting mechanics of drawing on the map! Also, the graphics are gorgeous, draw me back in the years. :)

About gameplay, the character is too slow in my opinion.

About atmosphere, I would have liked scary music!

Good entry anyway!

Nice game! I am amazed that you achieved a 3D game with good menuing in only a few days! It works well and the memory mechanics is interesting!

For me, it lacks a background music and an ending screen ('cause I finally found the great recall but yet I can't recall anything! :P).

(Just so you know : I am using the linux build on ubuntu 20.04 LTS and it runs perfectly.)

Thank you for the feedback! :)

Thank you for playing and taking time to leave a comment! :)

I was afraid that, as it is hidden, the pattern mechanic would be too hard to discover; I guess I worried to much. ;) I'm really glad you liked this feature in particular. We think of it as  second call to the theme because the player has to rediscover how to build farms, water channels, etc.

About the clarity of the gauges, that's a fair point. The idea was the following: you have to keep the production of each ressource at 100% because it represents the needs of your population (we didn't have the time to scale the needs to the population level). If you have less than 100% production, you don't meet the needs of your population, so it decreases.

Actually, we find particularly difficult to synthetize "you have to compensate that much techno-building production and you have that much low-tech production while the needs of your population are as much" in a simple graphical representation... We admit our choice may not be the clearest option so, if you have any suggestion, please feel free! :)

(1 edit)

Hey! Long time no see! :)

Very nice game you've made here! Assets are very cool! The visual impact of the "mounted turret giant data worm" is great!
The gameplay is nice, even if I have a few remarks:

- The character feels a bit slow to me,

- It is easy to find "sweat spots" where "turrets" can't hit you and "monsters" are to far to  assault you (especially the bottom corners in the two "boss" rooms). I don't know if it is intended?

Anyway, great submission, keep creating good stuff! :)

Thank you for you comment, glad you liked it!

(1 edit)

Oh I see, like a freeze during a transition screen... I assume it is linked to the bad performance (refresh rate) that the browser version can induce, or your connection quality maybe? Indeed, we already had similar problems with the physics of the mission sheets being glitchy or the pause menu causing the game to freeze in the browser version (at least those bugs have been fixed)... Maybe next time you should try the downloadable version, if you can.

Once again, thanks for the feedback! Hope you won't experience this bug again!

Thank you so much for playing and for your feedback! Glad you globally liked it!

For the gender equality, I think you missed some characters (especially a "brawl" female). But maybe you're right, I guess we could enhance that.

Otherwise, what do you mean by "The game crashed [...] a bit"? What did you experience exactly? Game closed itself? Game freezed?

Thank you again and good luck for the rating! :P

Really liked the idea. It is the first committed game I see; huge bonus point.

I also liked the fact that you add that list of parameters to allow the player to custom your game's difficulty, really cool!

Other than that, the controls are correct, I didn't see any bug/glitch.

Thus, it is a pretty solid submission, congratulations!

Thank you very much for that very detailed feedback!

First of all, we're really glad you enjoyed the game and want to know all the endings! :P Your suggestion about putting the number of endings somewhere is interesting! I think I'll make a spoilers section on the page of the game!

Then, we, angeldust and I, totally agree with you. We basically enlarged the scope too much during the development, letting only little time for balancing, or pushing the ideas. Moreover, I left angeldust alone on this part (because he is waaay better than myself at game design and because there were so many bugs to fix), so it was really tough given the tight deadlines. In any cases, thank you for your suggestions, we will think about it!

Thank you very much for playing and for those kind words! We are very glad you enjoyed our game!

Yeah, we are sorry for the difficulty balance... We are disappointed it put an end to many play-trhrough... But hey, getting shot is usually how you end up when you get into Mafia, so maybe... (what a terrible excuse) XD

(1 edit)

Nice little metroid-vania, the first I have seen for now! Graphics and audio are really well put together, the atmosphere is nice.

The game felt a little unfair though (some platforms are located at the maximum of your jump height so it is tricky to reach them and the enemies chain-pushing you backward as you enter their hitboxes is pretty frustrating). 

Is that only me or the boss doesn't disappear when you kill it?

Overall, a very solid entry, especially when having in mind the short deadlines. It reminded me of my childhood games, I spent a good time! Congrats!

Very interesting use of the theme and the "pet the dog" wildcard! Doing this in only nine days is pretty solid too! The graphics and audio are well put!

Only drawback I can think of: the flashlight lights barely nothing at the end of the cave, I struggled a bit.

Impressive job!

P.S. : That's a detail, but maybe you could put the arrow as inputs for non-QWERTY keyboard users?