Great concept, creative implementation and lovely sprites. But what truely blew me away was the music changing according to the character's mood. I think I spent the first minute just switching between the two moods to listen to the changing music. If there was no slowdown, this game would be perfect. And I don't know if it's just me. But I felt like every now and then when I pressed B twice quickly, the last press was not registered, which made the last section really difficult. Apart from this I think the level of challenge is just the right amount building over time - not so easy that you would not feel any sense of accomplishment, but not so hard that you just want to give up. The game always felt challenging but fair 👍
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Thank you! Yes, there is a small intentional cool down between B button presses of about 15 frames, but one thing I learned is that it doesnt get communicated to the player properly. Maybe an input buffer would help, hard to do with events though... Definitely something to think about in the future.