I'm still really impressed by your speed and precision in all of the games. This record will be difficult if not impossible to beat.
playinstinct
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You speedran the game?! 🤯
It's crazy how fast you managed to play through everything.
There is just one thing that could have saved you A LOT of time: The intro dialogue is skippable. You can press start as soon as you can walk in the arcade before interacting with the bullies. That would have shaved off more than a minute off your time.
Thanks a lot for your help 😊
The updated version is now online. You can find a detailed list of bug fixes and other changes here:
https://playinstinct.itch.io/capybara-village/devlog/729756/capybara-village-upd...
Let me know if you find any additional bugs 😊
Thanks for taking the time to give me all the details about the bugs. Most of these things, however, are already fixed in my current unreleased build. Still need to completely redo the inventory navigation because of another bug and that takes some time but I should have the new version online by the end of the week :)
Also having a house with multiple rooms is a great idea. But my first priority is to fix the existing bugs before I add anything new.
In its current state the game is quite a mess. I hastily built both shops in the last hour before the game jam's deadline. 3 days just aren't enough time to create a full game and test it thoroughly 😅
I'm currently working on some quick fixes for things like the infinite money glitch. But I'm going to completely rework most of the systems in the future.
You can see the amount of money you have in the main menu (Start button / Enter when playing in the web player). From there you can also open the inventory. In the house there are only 2 furniture slots. That is correct. This is due to a technical limitation of the Game Boy. There is not really a way to work around that if I also want to allow the player to change wallpapers and floorings.
Thanks so much for playing and showing off my game 🙏
I'm glad you enjoyed your time. The voting for the game jam has ended last sunday and this game actually made it to second place of 112 submissions 🥳 I'll release a couple of bug fixes within the next 1-2 weeks and add much more content over the next months 😊
The game looks amazing. In the beginning, I did not really have any idea what to do. Then I found one thing after another I could interact with. After the timer ended I was surprised to see how much I completely missed. It's crazy how many objects there are in the game the player can interact with. Great job!
At first I had no idea what to do. But when it clicked, it really clicked. The game looks and plays great. You should really consider making new levels after the jam. Potentially even an endless mode so that players try to beat their own or others' highscores. To facilitate this, new drops of dew could form on the existing tendrils to make each consecutive round a little bit easier.
Again: Amazing job creating such an awesome game in just 3 days 👍
It's very satisfying to see the pieces fly together to form the respective buildings. And it's nice to see the shrine fully restored. I agree with the others. The game is a little slow and having mostly building tasks available takes away from the strategy and planning. But still very impressive for only 3 days!
It's very satisfying to see the pieces fly together to form the respective buildings. And it's nice to see the shrine fully restored. I agree with the others. The game is a little slow and having mostly building tasks available takes away from the strategy and planning. But still very impressive for only 3 days!
What a great little game!
I mean, essentially you're only doing busywork. This should not be fun. But it is. I have no idea what kind of witchcraft you used to make me enjoy the game as much as I did. I played until I had bought all of the upgrades and even then a little longer. I love all the small little touches like the animation of the music notes. I'm pretty sure, this is my favorite game out of all the submissions I have played. Amazing job! :)
I absolutely loved that the text boxes had cat ears 😍
Also, I think the talking sounds are done in a very clever way. By having a meow sound over and over again with different pitches and only have the last one play out in full (that's how you did it right?) gives the talking the typical Animal Crossing sound while unmistakingly sounding like a cat. The music is also incredibly fitting.
My only complaint would be that I was sometimes struggeling with finding the right angle so that a building would get recognized by the camera.
Otherwise amzing work. Incredibly cozy :3
Unfortunately the game froze while I was collecting nectar. I really wanted to get that statue 😢
Apart from that I enjoyed playing the game much more than I would have expected 😅
Maybe it's because it kind of reminded me of early 3D MMORPGs in which you also had to explore to gather materials for crafting. Either way: Great job :)
Thanks a lot. Glad you found the top hat and enjoyed a bath in the hot spring 😊
I would expect this to feel even more nostalgic on the DS :)
I used GB Studio to create the game and the parallax effect is one of the built-in options. So I can't say for sure what's running under the hood. But I'm pretty sure it's H-blank scrolling. There are not really any other options for the Game Boy to handle more complex parallaxes like this.
Thank you so much! Glad you enjoyed the game and thanks a lot for your feedback. I'll look into the thing with the flower. I hastily threw together both shops in the last hour before the deadline. So, I would not be surprised if there was a bug with the flower. I'm going to investigate. Thanks for letting me know :)
Unfortunately having 2 pieces of furniture in your house at the same time is the maximum the Game Boy can handle without visual glitches. The Game Boy (Color) can only draw up to 10 sprite tiles (each 8x8 pixels) in the same horizontal line. The furniture pieces are up to 4 tiles wide and the player sprite is 2 tiles wide. So I'm already at the technical limit of the hardware. But I'm thinking about having elements in the foreground like pets. Plus, you will be able to change the wallpaper and floor design once I get to update the game :)
Thanks for the amazing game jam. I had a blast 😊🌸
Wow, thanks a lot 😊🙏
Doing pixelart certainly helps with drawing faster. All items are just 8x8 pixels. So that takes way less time than other art styles :)
Regarding the menu: You mean like when exiting out of e.g. the inventory you would like to get back to the main menu instead of the game world? That should be no problem to implement. However I decided against it to make the experience more streamlined for the player. I was afraid that if you always have to press B twice to get back to playing, this might get frustrating over time 😅
(Also you can switch between inventory slots using the select button, making it unnecessary to go back to the main menu in most cases. But that's not explained in the game so far).
I'll see if I can simply add an option to toggle between these modes :)
Thanks a lot! 🙏
Yeah, I know the controls on PC are a little bit strange. That's because the webplayer actually contains an emulator that emulates the Game Boy game. I have not figured out yet how to remap the buttons. And if I include information about keyboard-controls, people who download the ROM to play it on a standalone emulator / retro handheld / original hardware might be confused. So, for now I have listed the controls on my itch page. But I absolutely agree that this is less than ideal.