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(+1)

This game is really good, I'm shocked you were able to make it in 3 days. It was genuinely pretty creepy and I loved that once the main character started to a little crazy on day 4 you had the windows boarded up and things moved in front of them. It was a nice touch to see that the level wasnt staying exactly the same.
Also, did you use a shader to get that effect that the camera has that is making everything kind of fuzzy? it was an excellent design choice to do that and I'm curious if that's what you did, and if it is then did you find that shader somewhere or make it yourself?

(+1)

Thank you so much! Actually about the visual shader, I merged an asset from the unity asset store with some modifications of my own, in this case I created my own lut pro asset and mixed it!