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Really neat idea! played into the theme really well too. I liked that it was punishing without feeling too bad since enemies died so easily and could be used as health. There were some platforming quality-of-life things that would be good to add like Cayote time and it did not seem like you could walk onto the moving platforms. Maybe this was intentional but it meant you had to jump, which is something you are trying to avoid especially with enemies all over the place.