Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ScrewlessMadnessView game page

You are a little robot. You are really mad and want to destroy everything
Submitted by indimakegames — 5 hours, 46 minutes before the deadline
Add to collection

Play game

ScrewlessMadness's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity + Theme#74.1544.154
Music + SFX#123.7693.769
Visuals#183.6153.615
Gameplay#193.3853.385
Fun Factor#203.4623.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Super unique way to implement the penalty theme here! Being hesitant to do something as basic as jumping was a new experience for me haha. The specific penalties are clever, and fit the "malfunctioning robot" theme really well.

The game has a chaotic pace and madness scrambling for spare parts that I really enjoyed. I found it very challenging though, robots were jumping at you from all directions and really fast. Things went better when I rushed through the level, making use of the invincibility time and collecting spare parts to heal in the midst of the chaos, but sometimes I would still get caught in a place with 8+ robots and struggle to survive for a bit. It took me a while to realize I was supposed to shoot the glass and that I could aim upwards to do so, I'm not sure why that took me so long, lol.

The part with the missile hazards is as far as I got after a couple of attempts.

Great concept overall!

Submitted

Really neat idea! played into the theme really well too. I liked that it was punishing without feeling too bad since enemies died so easily and could be used as health. There were some platforming quality-of-life things that would be good to add like Cayote time and it did not seem like you could walk onto the moving platforms. Maybe this was intentional but it meant you had to jump, which is something you are trying to avoid especially with enemies all over the place.

Submitted

Really like the core concept, I think in practice it could use some fine tuning though. Needing to keep components collected so I don't die is a very neat idea, I just ended up getting a bit overwhelmed by the number of enemies swarming and it turned into me spamming the fire button to clear them out, then spamming L to pick parts back up. I think to improve this, you could slow enemies down, or make the map bigger, or even both. Really good start though, I think it has a lot of potential!

Submitted

HOLY *** THIS IS AMAZING!

There are some HUGE Alien Hominid vibes here, both in the art style and the frantic gameplay.

This game is both forgiving and punishing at the same time. I agree with some other commenters that the chaos adds to the difficulty in a way that's sometimes frustrating, but I appreciated that replacement parts were readily available in the corpses of downed enemies. It always felt like there was an opportunity to claw myself back to solid ground.

With some tweaks to balancing, and maybe some more generous invincibility frames after getting hit, I could see myself really sinking my teeth into this!

Submitted

This is a cool concept on paper, but a bit frustrating to play in execution. Being punished for jumping feels pretty harsh, especially when there's like 3 maniacs bouncing around in a tight space. The art looks super cool and it feels super nice to run 'n' gun around when you don't have any penalties. Would love to come back to this one after some balancing!

Submitted

I found the music / sound and visuals charming. really love the idea of needing to constantly juggle defeating enemies in order to repair yourself

Submitted(+2)

Gave off some retro SNES style side-scroller shooters a la Earthworm Jim when starting! This is a creative idea for the jam to have the player lose abilities after getting hit! I did find it a bit difficult to keep track of damage as the screen flashes for all instances-maybe blinking red when hit by enemies instead? Either way, nice job on this concept!

Developer

Thank you!!!

I will make some changes and this is on the top of the list. The is a bit chaotic.

Submitted(+1)

this is a really nice one! you need to think about what parts you're missing and how many you need to collect before you jump or do anything or you're gonna break! this game is really fun and funny, well done!

Developer

Thank you for playing!!!

Submitted (1 edit) (+1)

Super chaotic (in a good way)! Once I embraced that everything was gonna be broken I had a good time progressing through the level. I think the music did a really good job of emphasizing the chaos.

I found "J" for shoot unintuitive for some reason and so that was a big sticking point for me on my first run - i kept jumping when I meant to shoot and vice-versa.  I also found it a little hard to tell me when I was actually being hurt by the environment vs when a part was just falling off randomly, which was kinda confusing. I ended up just farming enemies to stay at full health most of the time as a result.

I made it to what I think was the end? There was an obstacle that I couldn't get around a couple of screens into the game. Let me know if there's a way to avoid it and I'll give it another try :)

Developer

Thank you for playing my game and for the feedback!!

I'll try to improve the buttons on the post Game Jam fix, maybe a alternative option using the ZXC. And about the damage feedback, I agree 100%, the game was too fast to track what is going on. Maybe freezing the game on hit to give some time to the player.

And about the obstacle, if it is the red machine, it can be destroyed, I think I needed to show it in a more intuitive way.

Anyways, thank you again!!!