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(+1)

My recommendation is speeding up all the cutscenes, and movement- if this is meant to be a roguelike with short plays, frequent resets- you don't want those to take longer than they need to!

I'd also recommend more healing options- perhaps with cards that apply debuffs (Like a certain other submission!), or otherwise.

Art looks nice, though more in-between stages is always a good idea- especially when in combat.
On the same note, potentially adding resets, or shrinks to the belly size- if the retry aspect isn't doing it enough- is always good for extra replayability.

Definitely plan on adding a skip intro button in the near future. Probably even an auto skip button in the settings.

There are definitely more plans for healing. I will say, we haven’t focused on balance yet. We plan on adding all of most of our planned mechanics in first before we start to hone in balance.

There are actually a lot of belly sizes already. I will admit, there could definitely be more intermediate steps when you have fewer babies. But when you’re packed with them, there are plenty.

As for belly shrinks, although it’s interesting and opens up potential design space, both NyPod and I enjoy the inevitablity afforded by pregnancy. And we also have other mechanics (current/future) that rely on it only increasing. If we do end up adding reductions, it would be rare and not a consistent thing the player could do.

Thank you for the feedback. It’s very appreciated and well make sure future updates are as good as they can be!

(+1)

I must've not seen too many sizes through my playthrough, in that case- it didn't seem like it updated during combat, but it certainly does. Must just be where you said, where there's less steps at smaller sizes.

Definitely looking forward to seeing how the game progresses!