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As the game is right now the puzzles weren't great and all the difficulty was in trying to throw the relic right. Having some more different puzzle mechanics to spice up the puzzles would be good. And somehow showing where the relic would end up when thrown would make it less frustrating to play. The sound effects were funny, but the music got annoying quickly. I only played until the red relic appeared but I ended up throwing the red relic on the orange relic and got stuck there. The orange relic was confusing because I thought you had to use its power for the puzzle where it was introduced. Specifying exactly that it comes back when pressing F would make it clear what it does.