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A jam submission

Tomb RandyView game page

Submitted by deejai, ArpyBarner
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Tomb Randy's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#223.5503.667
Audio#322.3242.400
Overall#372.3982.476
Accessibility#392.3242.400
Graphics#402.1952.267
Fun#402.2592.333
Theme#411.9362.000
Controls#422.1952.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.2

Wildcards Used
Pressure, Checkpoint

Game Description
Guide Tomb Randy to great riches

How does your game tie into the theme?
Ancient tomb of forgotten knowledge with cursed relics

Source(s)
https://github.com/deejai/GodotWildJam57

Discord Username(s)
Dotadave,ArpyStratBarner#2619

Participation Level (GWJ Only)
5

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted

As the game is right now the puzzles weren't great and all the difficulty was in trying to throw the relic right. Having some more different puzzle mechanics to spice up the puzzles would be good. And somehow showing where the relic would end up when thrown would make it less frustrating to play. The sound effects were funny, but the music got annoying quickly. I only played until the red relic appeared but I ended up throwing the red relic on the orange relic and got stuck there. The orange relic was confusing because I thought you had to use its power for the puzzle where it was introduced. Specifying exactly that it comes back when pressing F would make it clear what it does.

Submitted (1 edit)

That was quite amusing! The SFX cracked me up. The puzzles were pretty good, though I couldn't get past the first red relic level. No matter how precisely I got the orange relic on the button it still seemed to spawn snakes -- which I thought were something else the first time I saw them. XD

A really well made and fun little puzzler. Good job!

edit: I forgot to mention that I had quite a lot of trouble picking up relics. The hit box for that really felt like it could have been much bigger!

Submitted

I got a kick out of the sound effects. The throw mechanic was a bit slow and difficult to dial in, but overall it ended up being a fun mechanic to puzzle your way through.

Submitted

Nice job! I liked the puzzles. They were a little unforgiving, but I was able to get pretty far. Got stuck on the first level with the red relic and ended up getting soft locked. Couldn't find a way to restart.

Submitted

I like the art style but was having difficult with the controls. I could not get through the second level and throw the relic properly. I agree with other comments that the movement and throwing could be a bit faster.

Submitted(+1)

Very nice idea, it feels a bit slow, especially when the snakes have to travel the whole screen to kill you. I ended up stuck when I failed the green rune throw, couldn't find how to die.

Submitted(+1)

Hi deejaiArpyBarner,

This game is a cool combination of puzzle thinking and dexterity. I think the graphics have a charming to them as well. 

Really enjoyed it, though it requires some trial and error.

I think faster throwing animation would definitely be great for the players.

Submitted (1 edit) (+1)

Neat game :)


I was pretty confused about what controls controls did what most of the time, but once I figured it out it was pretty cool.

The laugh mocking my every mistake deffos got annoying though