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(2 edits)

Great work! Honest question; Why is the option to 'gift' the girls to the Kobolds not a 'Share' option in which we can take the girls back (similar to the Torture Chamber option) so as to not miss any potential interactive scenes?

It feels very odd that a Dragon who's taken on consorts/'treasures', as the Kobolds make very clear, cannot take them back after some time. A way to show appreciation to the Kobolds (Morale) but also a clear sign that, as sovereign, your decision and your ownership of all still reigns supreme.


Please consider this or at the very least a warning regarding gifting to the Kobolds making it clear that such actions are permanent and the player wont get them back and will only see them in passing when checking in on the Kobolds.

Even if retrieving captives were in the spirit of the game, which it isn't, the writing overhead to achieve such a task would be immense. There are a dozen giftable captives and six hordes, making for 72 unique combinations, and if you could retrieve them, we'd need to program logic and write scenes for every return scene, plus write conditionals in other scenes for every possible circumstance in which a character might have been given to a horde and retrieved. You're looking at probably 80,000 words, minimum, to achieve that goal, which is already the length of an average novel and is more words than many games have in them from start to finish.

On top of all that, we would need to re-evaluate the game logic and narrative flow for almost every scene that involves a giftable captive throughout the entire game to make sure that scenes only happen when they're supposed to. The narrative complexity of the game is already very high and adding even more to that would ensure we weren't doing anything else for a very long time.

Ultimately, it is neither in the spirit of the game nor feasible in scope to add such a feature.

(2 edits)

Thats unfortunate. At the very least a text warning for the gift option stating this is a permanent choice would be nice as it locks off quite a lot that you could, or would, otherwise experience if you kept them.

Still though, thank you for responding and congrats on 5.0.6!