The only way to get the paid/full mobile version is by backing on SubscribeStar at the $5 tier or above.
Mattrex
Recent community posts
If you purchased the full mobile version on Itch before their payment processors stopped accepting payment, you can continue to download updates indefinitely, provided that you associated your purchase with your Itch account like normal.
If you didn't buy through Itch previously, then the full mobile version is available through subscribing to our SubscribeStar.
I'm not sure where you got your information, but this is incorrect. The Android version of the game is updated concurrently with PC, Mac, and Linux versions, and is currently fully up to date and still supported.
Because Itch's payment processor prohibits adult games, and Steam has no Android support, the current way to get the paid Android build is through SubscribeStar.
Before two months ago, only the Android version was available on Itch because of legal limitations. As of two months ago, that issue has been resolved, and the game is now available on PC, Mac, and Linux on Itch as well.
You are probably looking at old comments from before the desktop versions were made available.
I am not sure what you mean by "atualization", but assuming you've purchased the game through Steam or Itch, you will never need to pay again. Access via SubscribeStar backing lasts for as long as you've subscribed, though if you back at the $20 level you will also receive a complementary Steam key as one of your rewards.
Even if retrieving captives were in the spirit of the game, which it isn't, the writing overhead to achieve such a task would be immense. There are a dozen giftable captives and six hordes, making for 72 unique combinations, and if you could retrieve them, we'd need to program logic and write scenes for every return scene, plus write conditionals in other scenes for every possible circumstance in which a character might have been given to a horde and retrieved. You're looking at probably 80,000 words, minimum, to achieve that goal, which is already the length of an average novel and is more words than many games have in them from start to finish.
On top of all that, we would need to re-evaluate the game logic and narrative flow for almost every scene that involves a giftable captive throughout the entire game to make sure that scenes only happen when they're supposed to. The narrative complexity of the game is already very high and adding even more to that would ensure we weren't doing anything else for a very long time.
Ultimately, it is neither in the spirit of the game nor feasible in scope to add such a feature.