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Really interesting framework for a game! You have a fun combination of farming, which is in turn used as fuel for a tower defense game! I liked the aspect of how different things had to feed off each other, e.g. the farm makes the wheat, which makes the chicken lay eggs, which fuels the turrets. My one qualm with that is, it's very noticeable when the production pipeline starts to go down, as it takes longer and longer for farmland to grow and for chicken to lay eggs. That part left me confused in either thinking that old resources had to be constantly replaced, or that the game's cycle naturally made things take this long at this state. Also the quarterback? fast enemy is very fast. Also could have audio.

A really fun experiment with two genres. Great job!