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(+1)

Ahh, so that's how missing works. A lot of games would make some kind of accuracy stat separate from damage, plus a dodge stat. 

How about this for a hit chance:

100% * (attacker's accuracy/ (target's dodge ability * 2))

Unfortunately, I would have to redo aspects of the game in order to do that. The player has an attack and the mob has an attack and those are the only two stats outside of health and/or amror.