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(+1)

A wonderful and very polished game, I give it 5 stars in all categories!

It is really engaging and has some nice, surprising moments.
Both the sound and the graphic design create a great atmosphere.
Small things (like footprints and sounds) help a lot to bring the game to life.

There were just a few things that I'd like to point out:

- In the combat part of the game I encountered a bug. I was dashing through one of the rooms in laboratory when "Loading Error    Failed to load: img/characters/!Bot_00_Broken_dash.png" message popped up. It was popping up every few seconds and blocked loading of the next room. Restarting the game helped.

- changing targets in battle wasn't very intuitive for me - left and up arrows switched the target to the lower enemy, and right/down arrows to the upper one. I feel like it would work better reversed.

- I think that putting EXP count in the same corner as the rest of the HUD would work better. I found that that number is shown on the screen only after defeating the Brute, I didn't see it earlier because of this.

Despite these few small things I don't hesitate to give it the highest rating, this game definitely deserves it. Really great job! Wishlisted. :)

(+1)

Thank you so much for trying out my game, rating, and leaving feedback. I really need to start playing games again, and yours is one of them. I got behind working on my game's update, so I'll put yours at the top of my list since you took the time to play mine. Thank you! :-)

Thanks for reporting that bug. I know what's causing it, and that's an oversight on my end. I can easily fix it, too.

I'm actually going to request a script to make targeting enemies in combat better. It does feel like it's in reverse order. I'm going to have it flip. That or give a "target select" option under settings.

Good suggestion on EXP. So, you think it would look better in the upper left side?

Thank you for the kind words on my game, feedback and for taking the time to play it. I'll talk to you more on the server! :-)

It was a pleasure! :)

Yes, I suppose it wouldn't hurt to move EXP to the upper left side, there are not many informations in the HUD anyway. All of them would be gathered in one place and I think it would make it easier to see and read (unfortunately, I can't do that for my game because there are too many things to show the player).

Do you mean some Discord? I have to say that I've never tried using it, but maybe I should try it sometime. Until then, I'm available on the Twitter every day :).

I will be very happy if you try out my game. Can't wait to hear your opinion about it!

(+1)

Oh, yeah, sorry. I thought you might be on the Indie Questing Discord server. You should join if you ever decide to try it out. Great community with a lot of friendly people. :-)