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Strong points:

  • Charming concept  
  • Explains the game largely by contextual gameplay 
  • jumping felt good 
  • all in all very good puzzle progression 

Other feedback  

  • movement animation really minimalistic 
  • sometimes movement freezes when switching to a very close partner, but continues after some button presses 
  • level 7 and 8 would have made for me if they would have switched its order, 8 felt easier than 7 and helped me better to understand what to do in 7
  • music feels a bit exhaustive after some loops, but I liked it
  • Level 14 felt like a big difficulty spike. because the platform duration was pretty short. 
  • platform hitboxes duration time related to visibility are not in sync
  • I was not sure if I did the correct thing in room 2 of stage 15, i jumped on the spiders head and then over its left claw to the platforms with the butterfly. Took me a while to figure out. then room 3 or 4 was somehow not important because I just needed to jump on the buddy and charm. was there supposed to be some kind of mechanic? 
  • Regarding the theme it was okay 

I really enjoyed playing through this short puzzler. The dev/team has a general idea how to scale difficulty and to introduce new mechanics organically. Just here and there was a bit of trial and error necessary.  

- Vashetrockner from ncon_ev

(1 edit)

Thank you for your review and your feedback!

The game's art and music was done very quickly, I didn't have time to polish it, due to some inconveniences in the week.

I agree the level 7 and 8 should have been changed.

You didn't do it wrong in phase 15, I had to do it quickly, because it was already on the last day. I intend to change it completely, I don't like how it is now.

Thank you very much for playing. I really enjoy trying out new mechanics mid-game, so I'm glad I did.