Strong points:
- Charming concept
- Explains the game largely by contextual gameplay
- jumping felt good
- all in all very good puzzle progression
Other feedback
- movement animation really minimalistic
- sometimes movement freezes when switching to a very close partner, but continues after some button presses
- level 7 and 8 would have made for me if they would have switched its order, 8 felt easier than 7 and helped me better to understand what to do in 7
- music feels a bit exhaustive after some loops, but I liked it
- Level 14 felt like a big difficulty spike. because the platform duration was pretty short.
- platform hitboxes duration time related to visibility are not in sync
- I was not sure if I did the correct thing in room 2 of stage 15, i jumped on the spiders head and then over its left claw to the platforms with the butterfly. Took me a while to figure out. then room 3 or 4 was somehow not important because I just needed to jump on the buddy and charm. was there supposed to be some kind of mechanic?
- Regarding the theme it was okay
I really enjoyed playing through this short puzzler. The dev/team has a general idea how to scale difficulty and to introduce new mechanics organically. Just here and there was a bit of trial and error necessary.
- Vashetrockner from ncon_ev